From Hellgate Times Index
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General
The blademaster is the sword guru, capable of mowing down his enemies with dazzling melee
attacks. Unlike his Guardian counterpart, the blademaster is all about offense and his
skill set is representitive of this style of play.
- Faction: Templar
- Restrictions: Limited gun use, can only equip pistols.
- Style: Offensive, close quarter combat and chain attacks.
- Weapon of choice: Dual-swords
Skills
Here is the Skill Tree for the BLADEMASTER class as of HG:L Patch 0.7.
Surges
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Surge of Restoration
Description: This skill restores health based on a % of your maximum health per minute,
increasing with each charge level. Red streams circle you horizontally at the waist for
each level of this skill.
Level Requirement: 1
Prerequisites: None.
Damage type: None.
Rate of use: No cool-down
Cast Time: Dependant on sword speed.
Delay before another skill can be used: None.
Starting Power Cost: 8 (at character level 1)
Increased Power Cost Per Character Level: ~.26
Range: 2m (melee)
Benefit from skill addition: Increased health regeneration per minute.
Skill level 1 Charge 1: 17% / min | 0 .28% / sec, Charge 3: 52% / min | 0.87% / sec
Skill level 10 Charge 1: Charge 1: 44% / min | 0.73% / sec, Charge 3: 132% / min | 2.2% /
sec
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Surge of Wrath
Description: Adds to critical hit chance to both hands, increasing with each charge
level. White streams circle you horizontally at the waist for each level of this skill.
Level Requirement: 10
Prerequisites: 2 in Surge of Restoration
Damage type: None.
Rate of use: No cool-down
Cast Time: Negligible: Dependant on sword speed
Delay before another skill can be used: None
Starting Power Cost: 11.7 (at character level 10)
Increase Power Cost Per Character Level: ~.294
Range: 2m (melee)
Benefit from skill addition: Increased critical chance.
Skill level 1 Charge 1: Increased crit chance by 2%, Charge 3: Increased crit chance by 6%
Skill level 10 Charge 1: Increased crit chance by 7%, Charge 3: Increased crit chance by
21% |
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Surge of Speed
Description: Adds to your movement speed, increasing with each charge level. Grey
streams circle you horizontally at the waist for each level of this skill.
Level Requirement: 15
Prerequisites: 3 in Surge of Wrath, 2 in Surge of Restoration
Damage type: None.
Rate of use: No cool-down
Cast Time: negligible: Dependant on sword speed
Delay before another skill can be used: None
Starting Power Cost: 14.6 (at character level 15)
Increase Power Cost Per Character Level: ~.326
Range: 2m (melee)
Benefit from skill addition: Increased velocity bonus for charges 1 2 and 3 as 3%, 6%, and
9% respectively per level.
Skill level 1 Charge 1: Increased velocity by 20%, Charge 3: Increased velocity by 40%
Skill level 10 Charge 1: Increased velocity by 47%, Charge 3: Increased velocity by 121%
Other information:
While active, Sprint and Adrenaline Pills cannot be used.
Very helpful in dodging ranged attacks, traveling from pack to pack |
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Surge Mastery
Description: Adds to the duration of your surges by a given % per level.
Level Requirement: 25
Prerequisites: 3 in Surge of Speed, 3 in Surge of Wrath, 2 in Surge of Restoration
Damage type: Passive.
Rate of use: n/a
Cast Time: n/a
Delay before another skill can be used: n/a
Starting Power Cost: n/a
Increase Power Cost Per Character Level: n/a
Range: n/a
Benefit from skill addition: Increased surge duration. 15% per level.
Skill Level 1: 15%
Skill Level 10: 105%
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Taunts
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Call of the Chosen
Description: Taunts the current target your reticule is over and brings it to melee
range. Also applies the “fear” status on monsters within a given radius of the
target.
Level Requirement: 10
Prerequisites: None.
Damage type: None.
Rate of use: Every 3.0 seconds.
Cast Time: Instant.
Delay before another skill can be used: none (except this skill).
Starting Power Cost: 26 (at character level 10)
Increase Power Cost Per Character Level: ~.652
Range: 12m
Benefit from skill addition: Increased fear radius around target and increased fear
duration.
Skill level 1: 6 meters for 7 seconds
Skill level 10: 13m meters for 14 seconds
Other information:
Useful for calling out single enemies one at a time.
Brings flying targets to melee range
Fear and taunt strengths weaken at higher levels, requiring points in Angelic Orator to
remain as effective
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Angelic Orator
Description: Increases effects of Call of the Chosen. Increases the taunt and fear
attack strengths and decreases enemy attack damage of the taunted foe by a %.
Level Requirement: 20
Prerequisites: 3 in Call of the Chosen
Damage type: Passive
Rate of use: Every n/a
Cast Time: n/a
Delay before another skill can be used: n/a
Starting Power Cost: n/a
Increase Power Cost Per Character Level: n/a
Range: n/a
Benefit from skill addition: Increases fear and taunt strength and increases the enemy
attack damage de-buff.
Skill level 1: Enemy damage reduced by 2%, Fear and Taunt strength increased by 17%.
Skill level 10: Enemy damage reduced by 20%, Fear and Taunt strength increased by 120%
Other information:
Increases the usefulness of Call of the Chosen passively
If you plan to use Call of the Chosen in later levels, this skill is almost required.
The damage de-buff is fairly negligible, but with Call of the Chosen at level 10, it
lasts for 14 seconds, with a 3 second cool down, decent.
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Ranged Attacks
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Heaven’s Arc
Description: Leaps into the air and strikes flying foes, providing additional horizontal
range and additional damage.
Level Requirement: 5
Prerequisites: None
Damage type: Direct (splash damage can be applied with splash swords)
Rate of use: Time it takes to jump and to hit the ground (~ 1 second)
Cast Time: Instant
Delay before another skill can be used: ~1 second
Starting Power Cost: 33.3 (at character level 10)
Increase Power Cost Per Character Level: ~.816
Range: 2m (melee) horizontally, ~8m vertically.
Benefit from skill addition: Increases damage added per level.
Skill level 1: 100% increased damage
Skill level 10: 280% increased damage
Other information:
-Can be used while shocked.
-It only does damage vs. flying opponents
-Seems to hit out of normal melee range sometimes
-Very low power cost vs. other damage skills
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Crosscutter
Description: Throws your main-hand sword at a target enemy for 50% additional damage
(without Sword Master)
Level Requirement: 10
Prerequisites: None
Damage type: Direct (splash damage can be applied with splash swords)
Rate of use: Level 1: every 6 seconds.
Cast Time: Instant
Delay before another skill can be used: none
Starting Power Cost: 32.5 (at character level 10)
Increase Power Cost Per Character Level: ~.816
Range: 20m.
Benefit from skill addition: Decreases cool-down per level per level.
Skill level 1: every 6 seconds
Skill level 10: every 1.3 seconds
Other information:
Only applies the damage from your main-hand sword
Splash damage is applied only around the area of your target
Useful for hitting running foes or flyers
Can be used while shocked.
Does not apply enhanced damage from strength.
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Sword Master
Description: Increases % damage done by throwing-sword skills passively.
Level Requirement: 20
Prerequisites: 1 in Crosscutter
Damage type: passive
Rate of use: n/a
Cast Time: n/a
Delay before another skill can be used: n/a
Starting Power Cost: n/a
Increase Power Cost Per Character Level: n/a
Range: n/a
Benefit from skill addition: Increases damage by 15% per level.
Skill level 1: 15%
Skill level 10: 150%
Other information:
Adds damage to both Crosscutter and Sword Typhoon
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Sword Typhoon
Description:Spins around in place throwing shards that deal 100% of your main-hand
sword’s damage (with 0/10 into Sword Master) in every direction around the Blademaster
(similar to how a nova works).
Level Requirement: 30
Prerequisites: 1 in Crosscutter and 1 in Sword Mastery
Damage type: Direct/AoE (additional AoE can applied from splash damage swords)
Rate of use: Every 20 seconds.
Cast Time: Instant.
Delay before another skill can be used: none.
Starting Power Cost: 78.4 (at character level 30)
Increase Power Cost Per Character Level: ~1.304
Starting Range: 16.8m.
Benefit from skill addition: Increases number of shards thrown by 4 and increases throw
range by 1.8m.
Skill level 1: 12 shards at 16.8m
Skill level 7: 36 shards thrown at 27.6m
Other information:
Splash damage is applied only around the target the shard hits
Multiple shards can hit the same target.
Takes damage and effects from the main-hand sword only.
Does not apply enhanced damage from strength.
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"Direct Damage Skills"
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Sword of Reckoning
Description:Swings your sword(s) in a vertical motion, dealing enhanced damage.
Level Requirement: 1
Prerequisites : None, starting skill.
Damage type: Direct (splash damage can be applied with splash swords)
Rate of use: Dependant on weapon speed.
Cast Time: Instant
Delay before another skill can be used: none
Starting Power Cost: 16 (at character level 1)
Increase Power Cost Per Character Level: ~.522
Range: 2m (melee)
Benefit from skill addition: Increases enhanced damage.
Skill level 1: 100% Increased damage
Skill level 10: 235% Increased damage
Other information
Does increased damage, not a % of your weapons damage. That means at level 10, with a sword
that does 100 damage, you will be doing 335 damage, instead of 235 damage.
Costs about 25% less power than Sword of Justice.
Slightly faster than Sword of Justice (SoJ) use rate wise.
Provides superior damage to SoJ per use only at early levels with low strength. As your
strength grows, SoJ becomes far superior to this skill damage-wise.
Swing rates per minute for this skill with varying sword speeds are as follows:
Very Fast: 93
Fast: 86
Normal: 86
Slow: 81
Very Slow: 76
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Sword of Authority
Description: Jumps into the air and smashes your sword(s) down upon your target for an added 500% damage.
Level Requirement: 15
Prerequisites: 5 in Sword of Reckoning.
Damage type: Direct (splash damage can be applied with splash swords)
Rate of use: Every 10 seconds (at level1)
Cast Time: Instant
Delay before another skill can be used: ~2.5 seconds
Starting Power Cost: 51.1 (at character level 15)
Increase Power Cost Per Character Level: ~1.142
Range: 2m (melee)
Benefit from skill addition: Decreased cool down.
Skill level 1: every 10 seconds
Skill level 10: every 4.3 seconds
Other information
Is not effected by weapon speed
Has a slightly cumbersome attack animation that takes around 2.5 seconds to complete
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Hamper
Description: Strikes a single target and inflicts decreased movement speed and decreased armor.
Level Requirement: 25
Prerequisites : 5 in Sword of Reckoning, 1 in Sword of Authority.
Damage type: Direct (splash damage will not apply the condition to multiple targets)
Rate of use: Dependant on weapon speed
Cast Time: Instant
Delay before another skill can be used: none
Starting Power Cost : 39.6 (at character level 25)
Increase Power Cost Per Character Level: ~.718
Range: 2m (melee)
Benefit from skill addition: Additional decrease in enemy move speed and armor.
Skill level 1: Movement decreased by 25%, armor decreased by 20%
Skill level 10: Movement decreased by 70%, armor decreased by 56%
Other information
This skill has no cool down time.
Great vs. bosses/high hp opponents
Great in PvP
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TO BE CONTINUED WHEN I HAVE TIME HOPE YOU ENJOY SO FAR!