Hellgate Times

Evoker

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Contents

General

The Evoker class specializes in powerful offensive spells and uses arcane magic to slay far away foes. The class has a wide a range of area of effect skills, allowing for the easy defeat of large groups of minions. Unfortunately, such power must be balanced, while the evoker has extremely potent attacks, it is physically weaker and unable to take the same amount of damage as other classes can. The Evoker isn't inherently more susceptible to damage than the Summoner, but the latter has the advantage of having a slew of minions to protect him from any nearby foes.


Skills

For the moment, very few Evoker skill details are known. This section will be updated as more information becomes available. in the months to come.

Confirmed Skills

Image:unknown_icon_skill.jpg Arc Legion
Causes forks of electricity to erupt from an Evoker's Focus device(s) and has a very "Dark Side of the Force" feel to it. When triggered, the Arc Legion shoots 10 arcs of electricity over one or two Focus items. Each individual arc can shock an enemy, interrupting its actions. Focusing all 10 arcs on a single monster results in a greater chance a shock will be effective and also inflicts 10x damage multipliers on that character.
Image:unknown_icon_skill.jpg Swarm
Energy shield forms around the Guardian, enemies are damaged if they attack the shield.
Image:unknown_icon_skill.jpg Tempest
Summons a cloud above the player that acts like a stationary turret and zaps monsters within range with bolts of lightning. The Tempest cloud will attack more often if you pump skill points into it, but it only works for a limited duration. All electrical-based attacks coming out of the Tempest also carry the chance of shock or interrupt.