Hellgate Times

Items

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Contents

General

Loot Drops

Once a demon is slain, the corpse releases loot that may be picked up by a character. Sometimes it is of a value, others not. The chance of finding something useful has mostly to do with the difficulty of creatures being fought. The higher the level, the greater the likelihood the demon is of dropping quality items once defeated. Finding high-end items will almost entirely be found via demon slaying, items sold by vendors will of the 'normal' variety.

Item Randomization

Hellgate features a great deal of item variety, this is because drops undergo randomization. Items are assigned modifiers (list of modifiers) of random value which renders each item slightly different from the next, even though they may share the same base statistics.

"Just like randomization, we're applying the concept of rarity to everything we can in the game. That means we will have normal items, rare items, epic items, legendary items and so forth. We also love collectability, so things like item sets and unique items fall into that category. We apply all of these elements to weapons, armor, mods, and any other types of items we create." Bill Roper, Hellgate Guru interview

Currency

In Hellgate the main form of currency is Palladium, a precious metal. It is what allows players to purchase goods from vendors and stockpile for a rainy day. Palladium is dropped by slain creatures, it literally is blown out of their corpse. Players can also acquire palladium by selling items to station vendors. Palladium is automatically picked up by the character once it is within a certain range.

Lockers

Players that accumulate loot that they wish to keep, but not carry around, can place it in a locker. You can think of it as a safety deposit box. Stashes/Lockers tend to be very popular amoung players that are heavily involved in trading, as they can store many high value goods while waiting for the perfect deal. However, while non-subscribing players will have access to lockers, they will be limited to 20 items; while Elite will be able to store 40.

Mods

Mods are items players can use to upgrade their equipment. Most weapons have a few slots available for different types of mods and once upgrades these modifications can be seen on one's equipment. This includes everything from a larger ammo magazine to a rocket launcher attachment. The changes do not have to be permanent, they are easily removed and replaced by a more desireable upgrade.

Image:unknown_icon_skill.jpg Ammo Clips
Ammo Clips modify the type of damage or accuracy a ranged weapon does by providing new types of ammunition. Clips carry rounds whose damage types can be technological or magical in nature. Their ability to derive effects from any of the damage classes makes the Clip Mod highly versatile.
Image:unknown_icon_skill.jpg Battery Packs
Battery Packs are the general term used to describe Mods that typically impart different types of damage to a specific classification of item. Various energies stemming from the realms of technology and the arcane are used to charge these Mods, ranging from poison to cold to fire to concussive (or physical) damage types.
Image:unknown_icon_skill.jpg Fuel Tanks
Fuel Tanks are the label used for Mods that convey different damage types to weapons. Whether using standard technology, alchemical formulae, or a combination of both, these Mods can cause effects within any of the damage types.
Image:unknown_icon_skill.jpg Relics
Relics are ancient objects that contain powerful magical properties. Often considered holy in origin, these are commonly fragments of some greater item whose purpose is lost to antiquity, or even something that came in contact with a person of great ability. The Templar have found ways to bond these relics to their weapons, making them particularly potent against the forces of darkness.
Image:unknown_icon_skill.jpg Rockets
Like Ammo Clips, Rockets modify the type of damage or accuracy a ranged weapon does by providing new types of ammunition. Designed for use in heavy weapons, these are rounds whose damage types can be technological or magical in nature. Their ability to derive effects from any of the damage classes give these Mods a high value when fighting the biggest of demons.

Weapons

Types of Weapons

Not all weapons can be used by every faction, there are a few restrictions. Namely in regards to the Templars, that are unable to use any guns except for pistols. In other words, they are limited to short-range guns.

  • Swords: Only used by Templars.
  • Rifles: Primarily used by Hunters.
  • Pistols: Can be dual-wielded, only gun Templars can equip.
  • Heavy Weapons: Primarily used by Hunters.
  • Focal Devices: Only used by Cabalists to channel their arcane magic.

Damage

Image:electric.jpg Electrical
Foe stunned and unable to move for a set period of time.
Image:fire.jpg Fire
Foe is ignited on fire and suffers burn damage of 5% of total health points per second.
Image:physical.jpg Physical
Physical damage, foe is knocked to the ground.
Image:spectrall.jpg Spectral
Phases foes, take double damage and deal half original damage.
Image:toxic.jpg Toxic
Toxic damage, toxic chemicals enter a foe's blood stream, causing damage over time.